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abstract (C# Reference)

abstract - C# Reference

  • page csharp/language-reference/keywords/abstract
  • updated 06/06/2026

The abstract modifier indicates that its target has a missing or incomplete implementation. Use the abstract modifier with classes, methods, properties, indexers, and events. Use the abstract modifier in a class declaration to indicate that a class is intended only to be a base class of other classes, not instantiated on its own. Non-abstract classes that derive from the abstract class must implement members marked as abstract.


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The C# language reference documents the most recently released version of the C# language. It also contains initial documentation for features in public previews for the upcoming language release.

The documentation identifies any feature first introduced in the last three versions of the language or in current public previews.

Abstract classes can contain both abstract members (which have no implementation and must be overridden in derived classes) and fully implemented members (such as regular methods, properties, and constructors). This feature allows abstract classes to provide common functionality while still requiring derived classes to implement specific abstract members.

Abstract class with mixed members

The following example demonstrates an abstract class that contains both implemented methods and abstract members:

sample · csharpdocs/csharp/language-reference/keywords/snippets/shared/Abstract.cssnippet1

csharp
//<snippet1>
namespace LanguageKeywords;

public abstract class Vehicle
{
    protected string _brand;
    
    // Constructor - implemented method in abstract class
    public Vehicle(string brand) => _brand = brand;
    
    // Implemented method - provides functionality that all vehicles share
    public string GetInfo() => $"This is a {_brand} vehicle.";
    
    // Another implemented method
    public virtual void StartEngine() => Console.WriteLine($"{_brand} engine is starting...");
    
    // Abstract method - must be implemented by derived classes
    public abstract void Move();
    
    // Abstract property - must be implemented by derived classes  
    public abstract int MaxSpeed { get; }
}

public class Car : Vehicle
{
    public Car(string brand) : base(brand) { }
    
    // Implementation of abstract method
    public override void Move() => Console.WriteLine($"{_brand} car is driving on the road.");
    
    // Implementation of abstract property
    public override int MaxSpeed => 200;
}

public class Boat : Vehicle
{
    public Boat(string brand) : base(brand) { }
    
    // Implementation of abstract method
    public override void Move() => Console.WriteLine($"{_brand} boat is sailing on the water.");
    
    // Implementation of abstract property
    public override int MaxSpeed => 50;
}

public class AbstractExample
{
    public static void Examples()
    {
        // Cannot instantiate abstract class: Vehicle v = new Vehicle("Generic"); // Error!
        
        Car car = new Car("Toyota");
        Boat boat = new Boat("Yamaha");
        
        // Using implemented methods from abstract class
        Console.WriteLine(car.GetInfo());
        car.StartEngine();
        
        // Using abstract methods implemented in derived class
        car.Move();
        Console.WriteLine($"Max speed: {car.MaxSpeed} km/h");
        
        Console.WriteLine();
        
        Console.WriteLine(boat.GetInfo());
        boat.StartEngine();
        boat.Move();
        Console.WriteLine($"Max speed: {boat.MaxSpeed} km/h");
    }
}

class Program
{
    static void Main()
    {
        AbstractExample.Examples();
    }
}
/* Output:
This is a Toyota vehicle.
Toyota engine is starting...
Toyota car is driving on the road.
Max speed: 200 km/h

This is a Yamaha vehicle.
Yamaha engine is starting...
Yamaha boat is sailing on the water.
Max speed: 50 km/h
*/
//</snippet1>

In this example, the Vehicle abstract class provides:

  • Implemented members: GetInfo() method, StartEngine() method, and constructor - these members provide common functionality for all vehicles.
  • Abstract members: Move() method and MaxSpeed property - these members must be implemented by each specific vehicle type.

This design allows the abstract class to provide shared functionality while ensuring that derived classes implement vehicle-specific behavior.

Concrete class derived from an abstract class

In this example, the class Square must provide an implementation of GetArea because it derives from Shape:

sample · csharpdocs/csharp/language-reference/keywords/snippets/csrefKeywordsModifiers.cs1

csharp
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//for #8
using System.Runtime.InteropServices;

namespace csrefKeywordsModifiers
{
    //<snippet1>
    abstract class Shape
    {
        public abstract int GetArea();
    }

    class Square : Shape
    {
        private int _side;

        public Square(int n) => _side = n;

        // GetArea method is required to avoid a compile-time error.
        public override int GetArea() => _side * _side;

        static void Main()
        {
            var sq = new Square(12);
            Console.WriteLine($"Area of the square = {sq.GetArea()}");
        }
    }
    // Output: Area of the square = 144
    //</snippet1>

    //<snippet2>
    interface I
    {
        void M();
    }

    abstract class C : I
    {
        public abstract void M();
    }
    //</snippet2>

    //<snippet3>
    // Abstract class
    abstract class BaseClass
    {
        protected int _x = 100;
        protected int _y = 150;

        // Abstract method
        public abstract void AbstractMethod();

        // Abstract properties
        public abstract int X { get; }
        public abstract int Y { get; }
    }

    class DerivedClass : BaseClass
    {
        public override void AbstractMethod()
        {
            _x++;
            _y++;
        }

        public override int X   // overriding property
        {
            get
            {
                return _x + 10;
            }
        }

        public override int Y   // overriding property
        {
            get
            {
                return _y + 10;
            }
        }

        static void Main()
        {
            var o = new DerivedClass();
            o.AbstractMethod();
            Console.WriteLine($"x = {o.X}, y = {o.Y}");
        }
    }
    // Output: x = 111, y = 161
    //</snippet3>
}

namespace AccessibilityDomainNamespace
{
    //<snippet4>
    public class T1
    {
        public static int publicInt;
        internal static int internalInt;
        private static int privateInt = 0;

        static T1()
        {
            // T1 can access public or internal members
            // in a public or private (or internal) nested class.
            M1.publicInt = 1;
            M1.internalInt = 2;
            M2.publicInt = 3;
            M2.internalInt = 4;

            // Cannot access the private member privateInt
            // in either class:
            // M1.privateInt = 2; //CS0122
        }

        public class M1
        {
            public static int publicInt;
            internal static int internalInt;
            private static int privateInt = 0;
        }

        private class M2
        {
            public static int publicInt = 0;
            internal static int internalInt = 0;
            private static int privateInt = 0;
        }
    }

    class MainClass
    {
        static void Main()
        {
            // Access is unlimited.
            T1.publicInt = 1;

            // Accessible only in current assembly.
            T1.internalInt = 2;

            // Error CS0122: inaccessible outside T1.
            // T1.privateInt = 3;

            // Access is unlimited.
            T1.M1.publicInt = 1;

            // Accessible only in current assembly.
            T1.M1.internalInt = 2;

            // Error CS0122: inaccessible outside M1.
            //    T1.M1.privateInt = 3;

            // Error CS0122: inaccessible outside T1.
            //    T1.M2.publicInt = 1;

            // Error CS0122: inaccessible outside T1.
            //    T1.M2.internalInt = 2;

            // Error CS0122: inaccessible outside M2.
            //    T1.M2.privateInt = 3;

            // Keep the console open in debug mode.
            System.Console.WriteLine("Press any key to exit.");
            System.Console.ReadKey();
        }
    }
    //</snippet4>
}

namespace csrefKeywordsModifiers
{
    //<snippet5>
    public class ConstTest
    {
        class SampleClass
        {
            public int X;
            public int Y;
            public const int C1 = 5;
            public const int C2 = C1 + 5;

            public SampleClass(int p1, int p2)
            {
                X = p1;
                Y = p2;
            }
        }

        static void Main()
        {
            var mC = new SampleClass(11, 22);
            Console.WriteLine($"X = {mC.X}, Y = {mC.Y}");
            Console.WriteLine($"C1 = {SampleClass.C1}, C2 = {SampleClass.C2}");
        }
    }
    /* Output
        X = 11, Y = 22
        C1 = 5, C2 = 10
    */
    //</snippet5>

    //<snippet6>
    public class SealedTest
    {
        static void Main()
        {
            const int C = 707;
            Console.WriteLine($"My local constant = {C}");
        }
    }
    // Output: My local constant = 707
    //</snippet6>

    //<snippet8>
    //using System.Runtime.InteropServices;
    class ExternTest
    {
        [DllImport("User32.dll", CharSet=CharSet.Unicode)]
        public static extern int MessageBox(IntPtr h, string m, string c, int type);

        static int Main()
        {
            string myString;
            Console.Write("Enter your message: ");
            myString = Console.ReadLine();
            return MessageBox((IntPtr)0, myString, "My Message Box", 0);
        }
    }
    //</snippet8>

    //<snippet9>
    class TestOverride
    {
        public class Employee
        {
            public string Name { get; }

            // Basepay is defined as protected, so that it may be
            // accessed only by this class and derived classes.
            protected decimal _basepay;

            // Constructor to set the name and basepay values.
            public Employee(string name, decimal basepay)
            {
                Name = name;
                _basepay = basepay;
            }

            // Declared virtual so it can be overridden.
            public virtual decimal CalculatePay()
            {
                return _basepay;
            }
        }

        // Derive a new class from Employee.
        public class SalesEmployee : Employee
        {
            // New field that will affect the base pay.
            private decimal _salesbonus;

            // The constructor calls the base-class version, and
            // initializes the salesbonus field.
            public SalesEmployee(string name, decimal basepay, decimal salesbonus)
                : base(name, basepay)
            {
                _salesbonus = salesbonus;
            }

            // Override the CalculatePay method
            // to take bonus into account.
            public override decimal CalculatePay()
            {
                return _basepay + _salesbonus;
            }
        }

        static void Main()
        {
            // Create some new employees.
            var employee1 = new SalesEmployee("Alice", 1000, 500);
            var employee2 = new Employee("Bob", 1200);

            Console.WriteLine($"Employee1 {employee1.Name} earned: {employee1.CalculatePay()}");
            Console.WriteLine($"Employee2 {employee2.Name} earned: {employee2.CalculatePay()}");
        }
    }
    /*
        Output:
        Employee1 Alice earned: 1500
        Employee2 Bob earned: 1200
    */
    //</snippet9>

    //<snippet10>
    class Employee2
    {
        private readonly string _name = "FirstName, LastName";
        private readonly double _salary = 100.0;

        public string GetName()
        {
            return _name;
        }

        public double Salary
        {
            get { return _salary; }
        }
    }

    class PrivateTest
    {
        static void Main()
        {
            var e = new Employee2();

            // The data members are inaccessible (private), so
            // they can't be accessed like this:
            //    string n = e._name;
            //    double s = e._salary;

            // '_name' is indirectly accessed via method:
            string n = e.GetName();

            // '_salary' is indirectly accessed via property
            double s = e.Salary;
        }
    }
    //</snippet10>

    //<snippet11>
    class A
    {
        protected int x = 123;
    }

    class B : A
    {
        static void Main()
        {
            var a = new A();
            var b = new B();

            // Error CS1540, because x can only be accessed through
            // the derived class type, not through the base class type.
            // a.x = 10;

            // OK, because this class derives from A.
            b.x = 10;
        }
    }
    //</snippet11>

    //<snippet12>
    class Point
    {
        protected int x;
        protected int y;
    }

    class DerivedPoint: Point
    {
        static void Main()
        {
            var dpoint = new DerivedPoint();

            // Direct access to protected members.
            dpoint.x = 10;
            dpoint.y = 15;
            Console.WriteLine($"x = {dpoint.x}, y = {dpoint.y}");
        }
    }
    // Output: x = 10, y = 15
    //</snippet12>

    //<snippet13>
    class PointTest
    {
        public int x;
        public int y;
    }

    class Program
    {
        static void Main()
        {
            var p = new PointTest();
            // Direct access to public members.
            p.x = 10;
            p.y = 15;
            Console.WriteLine($"x = {p.x}, y = {p.y}");
        }
    }
    // Output: x = 10, y = 15
    //</snippet13>

    //<snippet14>
    class Age
    {
        private readonly int _year;
        Age(int year)
        {
            _year = year;
        }
        void ChangeYear()
        {
            //_year = 1967; // Compile error if uncommented.
        }
    }
    //</snippet14>

    //<snippet15>
    public class ReadOnlyTest
    {
       class SampleClass
       {
          public int x;
          // Initialize a readonly field.
          public readonly int y = 25;
          public readonly int z;

          public SampleClass()
          {
             // Initialize a readonly instance field.
             z = 24;
          }

          public SampleClass(int p1, int p2, int p3)
          {
             x = p1;
             y = p2;
             z = p3;
          }
       }

       static void Main()
       {
          var p1 = new SampleClass(11, 21, 32);   // OK
          Console.WriteLine($"p1: x={p1.x}, y={p1.y}, z={p1.z}");
          var p2 = new SampleClass();
          p2.x = 55;   // OK
          Console.WriteLine($"p2: x={p2.x}, y={p2.y}, z={p2.z}");
       }
    }
    /*
     Output:
        p1: x=11, y=21, z=32
        p2: x=55, y=25, z=24
    */
     //</snippet15>

    //<snippet16>
    class X
    {
        protected virtual void F() { Console.WriteLine("X.F"); }
        protected virtual void F2() { Console.WriteLine("X.F2"); }
    }

    class Y : X
    {
        sealed protected override void F() { Console.WriteLine("Y.F"); }
        protected override void F2() { Console.WriteLine("Y.F2"); }
    }

    class Z : Y
    {
        // Attempting to override F causes compiler error CS0239.
        // protected override void F() { Console.WriteLine("Z.F"); }

        // Overriding F2 is allowed.
        protected override void F2() { Console.WriteLine("Z.F2"); }
    }
    //</snippet16>

    //<snippet17>
    sealed class SealedClass
    {
        public int x;
        public int y;
    }

    class SealedTest2
    {
        static void Main()
        {
            var sc = new SealedClass();
            sc.x = 110;
            sc.y = 150;
            Console.WriteLine($"x = {sc.x}, y = {sc.y}");
        }
    }
    // Output: x = 110, y = 150
    //</snippet17>

    //<snippet18>
    static class CompanyEmployee
    {
        public static void DoSomething() { /*...*/ }
        public static void DoSomethingElse() { /*...*/  }
    }
    //</snippet18>

    //<snippet19>
    public class MyBaseC
    {
        public struct MyStruct
        {
            public static int x = 100;
        }
    }
    //</snippet19>

    //<snippet20>
    public class Employee4
    {
        public string id;
        public string name;

        public Employee4()
        {
        }

        public Employee4(string name, string id)
        {
            this.name = name;
            this.id = id;
        }

        public static int employeeCounter;

        public static int AddEmployee()
        {
            return ++employeeCounter;
        }
    }

    class MainClass : Employee4
    {
        static void Main()
        {
            Console.Write("Enter the employee's name: ");
            string name = Console.ReadLine();
            Console.Write("Enter the employee's ID: ");
            string id = Console.ReadLine();

            // Create and configure the employee object.
            Employee4 e = new Employee4(name, id);
            Console.Write("Enter the current number of employees: ");
            string n = Console.ReadLine();
            Employee4.employeeCounter = Int32.Parse(n);
            Employee4.AddEmployee();

            // Display the new information.
            Console.WriteLine($"Name: {e.name}");
            Console.WriteLine($"ID:   {e.id}");
            Console.WriteLine($"New Number of Employees: {Employee4.employeeCounter}");
        }
    }
    /*
    Input:
    Matthias Berndt
    AF643G
    15
     *
    Sample Output:
    Enter the employee's name: Matthias Berndt
    Enter the employee's ID: AF643G
    Enter the current number of employees: 15
    Name: Matthias Berndt
    ID:   AF643G
    New Number of Employees: 16
    */
    //</snippet20>

    //<snippet21>
    class Test
    {
        static int x = y;
        static int y = 5;

        static void Main()
        {
            Console.WriteLine(Test.x);
            Console.WriteLine(Test.y);

            Test.x = 99;
            Console.WriteLine(Test.x);
        }
    }
    /*
    Output:
        0
        5
        99
    */
    //</snippet21>

    //<snippet22>
    // compile with: -unsafe
    class UnsafeTest
    {
        // Unsafe method: takes pointer to int.
        unsafe static void SquarePtrParam(int* p)
        {
            *p *= *p;
        }

        unsafe static void Main()
        {
            int i = 5;
            // Unsafe method: uses address-of operator (&).
            SquarePtrParam(&i);
            Console.WriteLine(i);
        }
    }
    // Output: 25
    //</snippet22>

    //<snippet23>
    class TestClass
    {
        public class Shape
        {
            public const double PI = Math.PI;
            protected double _x, _y;

            public Shape()
            {
            }

            public Shape(double x, double y)
            {
                _x = x;
                _y = y;
            }

            public virtual double Area()
            {
                return _x * _y;
            }
        }

        public class Circle : Shape
        {
            public Circle(double r) : base(r, 0)
            {
            }

            public override double Area()
            {
                return PI * _x * _x;
            }
        }

        public class Sphere : Shape
        {
            public Sphere(double r) : base(r, 0)
            {
            }

            public override double Area()
            {
                return 4 * PI * _x * _x;
            }
        }

        public class Cylinder : Shape
        {
            public Cylinder(double r, double h) : base(r, h)
            {
            }

            public override double Area()
            {
                return 2 * PI * _x * _x + 2 * PI * _x * _y;
            }
        }

        static void Main()
        {
            double r = 3.0, h = 5.0;
            Shape c = new Circle(r);
            Shape s = new Sphere(r);
            Shape l = new Cylinder(r, h);
            // Display results.
            Console.WriteLine($"Area of Circle   = {c.Area():F2}");
            Console.WriteLine($"Area of Sphere   = {s.Area():F2}");
            Console.WriteLine($"Area of Cylinder = {l.Area():F2}");
        }
    }
    /*
    Output:
    Area of Circle   = 28.27
    Area of Sphere   = 113.10
    Area of Cylinder = 150.80
    */
    //</snippet23>

    //<snippet24>
    class VolatileTest
    {
        public volatile int sharedStorage;

        public void Test(int i)
        {
            sharedStorage = i;
        }
    }
    //</snippet24>

    class UsingTest
    {
        static void Main()
        {
            //<snippet25>
            using (var sr = new System.IO.StreamReader(@"C:\Users\Public\Documents\test.txt"))
            {
                string s = null;
                while((s = sr.ReadLine()) != null)
                {
                    Console.WriteLine(s);
                }
            }
            //</snippet25>

            Console.ReadKey();
        }
    }

    //<snippet26>
    class MyBaseClass
    {
        // virtual automatically implemented property. Overrides can only
        // provide specialized behavior if they implement get and set accessors.
        public virtual string Name { get; set; }

        // ordinary virtual property with backing field
        private int _num;
        public virtual int Number
        {
            get { return _num; }
            set { _num = value; }
        }
    }

    class MyDerivedClass : MyBaseClass
    {
        private string _name;

        // Override automatically implemented property with ordinary property
        // to provide specialized accessor behavior.
        public override string Name
        {
            get
            {
                return _name;
            }
            set
            {
                if (!string.IsNullOrEmpty(value))
                {
                    _name = value;
                }
                else
                {
                    _name = "Unknown";
                }
            }
        }
    }
    //</snippet26>

    public class AbstractExercise3
    {
        //<snippet27>
        public abstract class Shape
        {
            public string Color { get; set; }

            // Constructor of the abstract class
            protected Shape(string color)
            {
                Color = color;
                Console.WriteLine($"Created a shape with color {color}.");
            }

            // Abstract method that must be implemented by derived classes
            public abstract double CalculateArea();
        }

        public class Square : Shape
        {
            public double Side { get; set; }

            // Constructor of the derived class calling the base class constructor
            public Square(string color, double side) : base(color)
            {
                Side = side;
            }

            public override double CalculateArea()
            {
                return Side * Side;
            }
        }

        public class Program
        {
            public static void Main(string[] args)
             {
                    Square square = new Square("red", 5);
                    Console.WriteLine($"Area of the square: {square.CalculateArea()}");            
             }
        }
        //</snippet27>
    } 

      //<snippet28>
  class Calc1
  {
      public void CalculateSum()
      {
          int a = 3;
          int b = 7;

          // Static local function - cannot access 'a' or 'b' directly
          static int Add(int x, int y)
          {
              return x + y;
          }

          int result = Add(a, b); 
          Console.WriteLine($"Sum: {result}");
      }
  }
    /*
   Output:
   Sum: 10
   */
  //</snippet28>


  //<snippet29>
  class Calc2
  {
      static void Main()
      {
          Func<int, int, int> add = static (a, b) => a + b;

          int result = add(5, 10);
          Console.WriteLine($"Sum: {result}");
      }
  }
  /*
  Output:
  Sum: 15
  */
  //</snippet29>
}

Abstract classes have the following features:

  • You can't create an instance of an abstract class.
  • An abstract class can contain abstract methods and accessors.
  • An abstract class can also contain implemented methods, properties, fields, and other members that provide functionality to derived classes.
  • You can't use the sealed modifier on an abstract class because the two modifiers have opposite meanings. The sealed modifier prevents a class from being inherited and the abstract modifier requires a class to be inherited.
  • A non-abstract class derived from an abstract class must include actual implementations of all inherited abstract methods and accessors.

Use the abstract modifier in a method or property declaration to indicate that the method or property doesn't contain implementation.

Abstract methods have the following features:

  • An abstract method is implicitly a virtual method.

  • Abstract method declarations are only permitted in abstract classes.

  • Because an abstract method declaration provides no actual implementation, there's no method body. The method declaration simply ends with a semicolon. For example:

    csharp
    public abstract void MyMethod();

    The implementation is provided by a method override, which is a member of a non-abstract class.

  • It's an error to use the static or virtual modifiers in an abstract method declaration in a class type. You can declare static abstract and static virtual methods in interfaces.

    Abstract properties behave like abstract methods, except for the differences in declaration and invocation syntax.

  • It's an error to use the abstract modifier on a static property in a class type. You can declare static abstract or static virtual properties in interface declarations.

  • An abstract inherited property can be overridden in a derived class by including a property declaration that uses the override modifier.

For more information about abstract classes, see Abstract and Sealed Classes and Class Members.

An abstract class must provide implementation for all interface members. An abstract class that implements an interface might map the interface methods onto abstract methods. For example:

sample · csharpdocs/csharp/language-reference/keywords/snippets/csrefKeywordsModifiers.cs2

csharp
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//for #8
using System.Runtime.InteropServices;

namespace csrefKeywordsModifiers
{
    //<snippet1>
    abstract class Shape
    {
        public abstract int GetArea();
    }

    class Square : Shape
    {
        private int _side;

        public Square(int n) => _side = n;

        // GetArea method is required to avoid a compile-time error.
        public override int GetArea() => _side * _side;

        static void Main()
        {
            var sq = new Square(12);
            Console.WriteLine($"Area of the square = {sq.GetArea()}");
        }
    }
    // Output: Area of the square = 144
    //</snippet1>

    //<snippet2>
    interface I
    {
        void M();
    }

    abstract class C : I
    {
        public abstract void M();
    }
    //</snippet2>

    //<snippet3>
    // Abstract class
    abstract class BaseClass
    {
        protected int _x = 100;
        protected int _y = 150;

        // Abstract method
        public abstract void AbstractMethod();

        // Abstract properties
        public abstract int X { get; }
        public abstract int Y { get; }
    }

    class DerivedClass : BaseClass
    {
        public override void AbstractMethod()
        {
            _x++;
            _y++;
        }

        public override int X   // overriding property
        {
            get
            {
                return _x + 10;
            }
        }

        public override int Y   // overriding property
        {
            get
            {
                return _y + 10;
            }
        }

        static void Main()
        {
            var o = new DerivedClass();
            o.AbstractMethod();
            Console.WriteLine($"x = {o.X}, y = {o.Y}");
        }
    }
    // Output: x = 111, y = 161
    //</snippet3>
}

namespace AccessibilityDomainNamespace
{
    //<snippet4>
    public class T1
    {
        public static int publicInt;
        internal static int internalInt;
        private static int privateInt = 0;

        static T1()
        {
            // T1 can access public or internal members
            // in a public or private (or internal) nested class.
            M1.publicInt = 1;
            M1.internalInt = 2;
            M2.publicInt = 3;
            M2.internalInt = 4;

            // Cannot access the private member privateInt
            // in either class:
            // M1.privateInt = 2; //CS0122
        }

        public class M1
        {
            public static int publicInt;
            internal static int internalInt;
            private static int privateInt = 0;
        }

        private class M2
        {
            public static int publicInt = 0;
            internal static int internalInt = 0;
            private static int privateInt = 0;
        }
    }

    class MainClass
    {
        static void Main()
        {
            // Access is unlimited.
            T1.publicInt = 1;

            // Accessible only in current assembly.
            T1.internalInt = 2;

            // Error CS0122: inaccessible outside T1.
            // T1.privateInt = 3;

            // Access is unlimited.
            T1.M1.publicInt = 1;

            // Accessible only in current assembly.
            T1.M1.internalInt = 2;

            // Error CS0122: inaccessible outside M1.
            //    T1.M1.privateInt = 3;

            // Error CS0122: inaccessible outside T1.
            //    T1.M2.publicInt = 1;

            // Error CS0122: inaccessible outside T1.
            //    T1.M2.internalInt = 2;

            // Error CS0122: inaccessible outside M2.
            //    T1.M2.privateInt = 3;

            // Keep the console open in debug mode.
            System.Console.WriteLine("Press any key to exit.");
            System.Console.ReadKey();
        }
    }
    //</snippet4>
}

namespace csrefKeywordsModifiers
{
    //<snippet5>
    public class ConstTest
    {
        class SampleClass
        {
            public int X;
            public int Y;
            public const int C1 = 5;
            public const int C2 = C1 + 5;

            public SampleClass(int p1, int p2)
            {
                X = p1;
                Y = p2;
            }
        }

        static void Main()
        {
            var mC = new SampleClass(11, 22);
            Console.WriteLine($"X = {mC.X}, Y = {mC.Y}");
            Console.WriteLine($"C1 = {SampleClass.C1}, C2 = {SampleClass.C2}");
        }
    }
    /* Output
        X = 11, Y = 22
        C1 = 5, C2 = 10
    */
    //</snippet5>

    //<snippet6>
    public class SealedTest
    {
        static void Main()
        {
            const int C = 707;
            Console.WriteLine($"My local constant = {C}");
        }
    }
    // Output: My local constant = 707
    //</snippet6>

    //<snippet8>
    //using System.Runtime.InteropServices;
    class ExternTest
    {
        [DllImport("User32.dll", CharSet=CharSet.Unicode)]
        public static extern int MessageBox(IntPtr h, string m, string c, int type);

        static int Main()
        {
            string myString;
            Console.Write("Enter your message: ");
            myString = Console.ReadLine();
            return MessageBox((IntPtr)0, myString, "My Message Box", 0);
        }
    }
    //</snippet8>

    //<snippet9>
    class TestOverride
    {
        public class Employee
        {
            public string Name { get; }

            // Basepay is defined as protected, so that it may be
            // accessed only by this class and derived classes.
            protected decimal _basepay;

            // Constructor to set the name and basepay values.
            public Employee(string name, decimal basepay)
            {
                Name = name;
                _basepay = basepay;
            }

            // Declared virtual so it can be overridden.
            public virtual decimal CalculatePay()
            {
                return _basepay;
            }
        }

        // Derive a new class from Employee.
        public class SalesEmployee : Employee
        {
            // New field that will affect the base pay.
            private decimal _salesbonus;

            // The constructor calls the base-class version, and
            // initializes the salesbonus field.
            public SalesEmployee(string name, decimal basepay, decimal salesbonus)
                : base(name, basepay)
            {
                _salesbonus = salesbonus;
            }

            // Override the CalculatePay method
            // to take bonus into account.
            public override decimal CalculatePay()
            {
                return _basepay + _salesbonus;
            }
        }

        static void Main()
        {
            // Create some new employees.
            var employee1 = new SalesEmployee("Alice", 1000, 500);
            var employee2 = new Employee("Bob", 1200);

            Console.WriteLine($"Employee1 {employee1.Name} earned: {employee1.CalculatePay()}");
            Console.WriteLine($"Employee2 {employee2.Name} earned: {employee2.CalculatePay()}");
        }
    }
    /*
        Output:
        Employee1 Alice earned: 1500
        Employee2 Bob earned: 1200
    */
    //</snippet9>

    //<snippet10>
    class Employee2
    {
        private readonly string _name = "FirstName, LastName";
        private readonly double _salary = 100.0;

        public string GetName()
        {
            return _name;
        }

        public double Salary
        {
            get { return _salary; }
        }
    }

    class PrivateTest
    {
        static void Main()
        {
            var e = new Employee2();

            // The data members are inaccessible (private), so
            // they can't be accessed like this:
            //    string n = e._name;
            //    double s = e._salary;

            // '_name' is indirectly accessed via method:
            string n = e.GetName();

            // '_salary' is indirectly accessed via property
            double s = e.Salary;
        }
    }
    //</snippet10>

    //<snippet11>
    class A
    {
        protected int x = 123;
    }

    class B : A
    {
        static void Main()
        {
            var a = new A();
            var b = new B();

            // Error CS1540, because x can only be accessed through
            // the derived class type, not through the base class type.
            // a.x = 10;

            // OK, because this class derives from A.
            b.x = 10;
        }
    }
    //</snippet11>

    //<snippet12>
    class Point
    {
        protected int x;
        protected int y;
    }

    class DerivedPoint: Point
    {
        static void Main()
        {
            var dpoint = new DerivedPoint();

            // Direct access to protected members.
            dpoint.x = 10;
            dpoint.y = 15;
            Console.WriteLine($"x = {dpoint.x}, y = {dpoint.y}");
        }
    }
    // Output: x = 10, y = 15
    //</snippet12>

    //<snippet13>
    class PointTest
    {
        public int x;
        public int y;
    }

    class Program
    {
        static void Main()
        {
            var p = new PointTest();
            // Direct access to public members.
            p.x = 10;
            p.y = 15;
            Console.WriteLine($"x = {p.x}, y = {p.y}");
        }
    }
    // Output: x = 10, y = 15
    //</snippet13>

    //<snippet14>
    class Age
    {
        private readonly int _year;
        Age(int year)
        {
            _year = year;
        }
        void ChangeYear()
        {
            //_year = 1967; // Compile error if uncommented.
        }
    }
    //</snippet14>

    //<snippet15>
    public class ReadOnlyTest
    {
       class SampleClass
       {
          public int x;
          // Initialize a readonly field.
          public readonly int y = 25;
          public readonly int z;

          public SampleClass()
          {
             // Initialize a readonly instance field.
             z = 24;
          }

          public SampleClass(int p1, int p2, int p3)
          {
             x = p1;
             y = p2;
             z = p3;
          }
       }

       static void Main()
       {
          var p1 = new SampleClass(11, 21, 32);   // OK
          Console.WriteLine($"p1: x={p1.x}, y={p1.y}, z={p1.z}");
          var p2 = new SampleClass();
          p2.x = 55;   // OK
          Console.WriteLine($"p2: x={p2.x}, y={p2.y}, z={p2.z}");
       }
    }
    /*
     Output:
        p1: x=11, y=21, z=32
        p2: x=55, y=25, z=24
    */
     //</snippet15>

    //<snippet16>
    class X
    {
        protected virtual void F() { Console.WriteLine("X.F"); }
        protected virtual void F2() { Console.WriteLine("X.F2"); }
    }

    class Y : X
    {
        sealed protected override void F() { Console.WriteLine("Y.F"); }
        protected override void F2() { Console.WriteLine("Y.F2"); }
    }

    class Z : Y
    {
        // Attempting to override F causes compiler error CS0239.
        // protected override void F() { Console.WriteLine("Z.F"); }

        // Overriding F2 is allowed.
        protected override void F2() { Console.WriteLine("Z.F2"); }
    }
    //</snippet16>

    //<snippet17>
    sealed class SealedClass
    {
        public int x;
        public int y;
    }

    class SealedTest2
    {
        static void Main()
        {
            var sc = new SealedClass();
            sc.x = 110;
            sc.y = 150;
            Console.WriteLine($"x = {sc.x}, y = {sc.y}");
        }
    }
    // Output: x = 110, y = 150
    //</snippet17>

    //<snippet18>
    static class CompanyEmployee
    {
        public static void DoSomething() { /*...*/ }
        public static void DoSomethingElse() { /*...*/  }
    }
    //</snippet18>

    //<snippet19>
    public class MyBaseC
    {
        public struct MyStruct
        {
            public static int x = 100;
        }
    }
    //</snippet19>

    //<snippet20>
    public class Employee4
    {
        public string id;
        public string name;

        public Employee4()
        {
        }

        public Employee4(string name, string id)
        {
            this.name = name;
            this.id = id;
        }

        public static int employeeCounter;

        public static int AddEmployee()
        {
            return ++employeeCounter;
        }
    }

    class MainClass : Employee4
    {
        static void Main()
        {
            Console.Write("Enter the employee's name: ");
            string name = Console.ReadLine();
            Console.Write("Enter the employee's ID: ");
            string id = Console.ReadLine();

            // Create and configure the employee object.
            Employee4 e = new Employee4(name, id);
            Console.Write("Enter the current number of employees: ");
            string n = Console.ReadLine();
            Employee4.employeeCounter = Int32.Parse(n);
            Employee4.AddEmployee();

            // Display the new information.
            Console.WriteLine($"Name: {e.name}");
            Console.WriteLine($"ID:   {e.id}");
            Console.WriteLine($"New Number of Employees: {Employee4.employeeCounter}");
        }
    }
    /*
    Input:
    Matthias Berndt
    AF643G
    15
     *
    Sample Output:
    Enter the employee's name: Matthias Berndt
    Enter the employee's ID: AF643G
    Enter the current number of employees: 15
    Name: Matthias Berndt
    ID:   AF643G
    New Number of Employees: 16
    */
    //</snippet20>

    //<snippet21>
    class Test
    {
        static int x = y;
        static int y = 5;

        static void Main()
        {
            Console.WriteLine(Test.x);
            Console.WriteLine(Test.y);

            Test.x = 99;
            Console.WriteLine(Test.x);
        }
    }
    /*
    Output:
        0
        5
        99
    */
    //</snippet21>

    //<snippet22>
    // compile with: -unsafe
    class UnsafeTest
    {
        // Unsafe method: takes pointer to int.
        unsafe static void SquarePtrParam(int* p)
        {
            *p *= *p;
        }

        unsafe static void Main()
        {
            int i = 5;
            // Unsafe method: uses address-of operator (&).
            SquarePtrParam(&i);
            Console.WriteLine(i);
        }
    }
    // Output: 25
    //</snippet22>

    //<snippet23>
    class TestClass
    {
        public class Shape
        {
            public const double PI = Math.PI;
            protected double _x, _y;

            public Shape()
            {
            }

            public Shape(double x, double y)
            {
                _x = x;
                _y = y;
            }

            public virtual double Area()
            {
                return _x * _y;
            }
        }

        public class Circle : Shape
        {
            public Circle(double r) : base(r, 0)
            {
            }

            public override double Area()
            {
                return PI * _x * _x;
            }
        }

        public class Sphere : Shape
        {
            public Sphere(double r) : base(r, 0)
            {
            }

            public override double Area()
            {
                return 4 * PI * _x * _x;
            }
        }

        public class Cylinder : Shape
        {
            public Cylinder(double r, double h) : base(r, h)
            {
            }

            public override double Area()
            {
                return 2 * PI * _x * _x + 2 * PI * _x * _y;
            }
        }

        static void Main()
        {
            double r = 3.0, h = 5.0;
            Shape c = new Circle(r);
            Shape s = new Sphere(r);
            Shape l = new Cylinder(r, h);
            // Display results.
            Console.WriteLine($"Area of Circle   = {c.Area():F2}");
            Console.WriteLine($"Area of Sphere   = {s.Area():F2}");
            Console.WriteLine($"Area of Cylinder = {l.Area():F2}");
        }
    }
    /*
    Output:
    Area of Circle   = 28.27
    Area of Sphere   = 113.10
    Area of Cylinder = 150.80
    */
    //</snippet23>

    //<snippet24>
    class VolatileTest
    {
        public volatile int sharedStorage;

        public void Test(int i)
        {
            sharedStorage = i;
        }
    }
    //</snippet24>

    class UsingTest
    {
        static void Main()
        {
            //<snippet25>
            using (var sr = new System.IO.StreamReader(@"C:\Users\Public\Documents\test.txt"))
            {
                string s = null;
                while((s = sr.ReadLine()) != null)
                {
                    Console.WriteLine(s);
                }
            }
            //</snippet25>

            Console.ReadKey();
        }
    }

    //<snippet26>
    class MyBaseClass
    {
        // virtual automatically implemented property. Overrides can only
        // provide specialized behavior if they implement get and set accessors.
        public virtual string Name { get; set; }

        // ordinary virtual property with backing field
        private int _num;
        public virtual int Number
        {
            get { return _num; }
            set { _num = value; }
        }
    }

    class MyDerivedClass : MyBaseClass
    {
        private string _name;

        // Override automatically implemented property with ordinary property
        // to provide specialized accessor behavior.
        public override string Name
        {
            get
            {
                return _name;
            }
            set
            {
                if (!string.IsNullOrEmpty(value))
                {
                    _name = value;
                }
                else
                {
                    _name = "Unknown";
                }
            }
        }
    }
    //</snippet26>

    public class AbstractExercise3
    {
        //<snippet27>
        public abstract class Shape
        {
            public string Color { get; set; }

            // Constructor of the abstract class
            protected Shape(string color)
            {
                Color = color;
                Console.WriteLine($"Created a shape with color {color}.");
            }

            // Abstract method that must be implemented by derived classes
            public abstract double CalculateArea();
        }

        public class Square : Shape
        {
            public double Side { get; set; }

            // Constructor of the derived class calling the base class constructor
            public Square(string color, double side) : base(color)
            {
                Side = side;
            }

            public override double CalculateArea()
            {
                return Side * Side;
            }
        }

        public class Program
        {
            public static void Main(string[] args)
             {
                    Square square = new Square("red", 5);
                    Console.WriteLine($"Area of the square: {square.CalculateArea()}");            
             }
        }
        //</snippet27>
    } 

      //<snippet28>
  class Calc1
  {
      public void CalculateSum()
      {
          int a = 3;
          int b = 7;

          // Static local function - cannot access 'a' or 'b' directly
          static int Add(int x, int y)
          {
              return x + y;
          }

          int result = Add(a, b); 
          Console.WriteLine($"Sum: {result}");
      }
  }
    /*
   Output:
   Sum: 10
   */
  //</snippet28>


  //<snippet29>
  class Calc2
  {
      static void Main()
      {
          Func<int, int, int> add = static (a, b) => a + b;

          int result = add(5, 10);
          Console.WriteLine($"Sum: {result}");
      }
  }
  /*
  Output:
  Sum: 15
  */
  //</snippet29>
}

In the following example, the class DerivedClass derives from an abstract class BaseClass. The abstract class contains an abstract method, AbstractMethod, and two abstract properties, X and Y.

sample · csharpdocs/csharp/language-reference/keywords/snippets/csrefKeywordsModifiers.cs3

csharp
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//for #8
using System.Runtime.InteropServices;

namespace csrefKeywordsModifiers
{
    //<snippet1>
    abstract class Shape
    {
        public abstract int GetArea();
    }

    class Square : Shape
    {
        private int _side;

        public Square(int n) => _side = n;

        // GetArea method is required to avoid a compile-time error.
        public override int GetArea() => _side * _side;

        static void Main()
        {
            var sq = new Square(12);
            Console.WriteLine($"Area of the square = {sq.GetArea()}");
        }
    }
    // Output: Area of the square = 144
    //</snippet1>

    //<snippet2>
    interface I
    {
        void M();
    }

    abstract class C : I
    {
        public abstract void M();
    }
    //</snippet2>

    //<snippet3>
    // Abstract class
    abstract class BaseClass
    {
        protected int _x = 100;
        protected int _y = 150;

        // Abstract method
        public abstract void AbstractMethod();

        // Abstract properties
        public abstract int X { get; }
        public abstract int Y { get; }
    }

    class DerivedClass : BaseClass
    {
        public override void AbstractMethod()
        {
            _x++;
            _y++;
        }

        public override int X   // overriding property
        {
            get
            {
                return _x + 10;
            }
        }

        public override int Y   // overriding property
        {
            get
            {
                return _y + 10;
            }
        }

        static void Main()
        {
            var o = new DerivedClass();
            o.AbstractMethod();
            Console.WriteLine($"x = {o.X}, y = {o.Y}");
        }
    }
    // Output: x = 111, y = 161
    //</snippet3>
}

namespace AccessibilityDomainNamespace
{
    //<snippet4>
    public class T1
    {
        public static int publicInt;
        internal static int internalInt;
        private static int privateInt = 0;

        static T1()
        {
            // T1 can access public or internal members
            // in a public or private (or internal) nested class.
            M1.publicInt = 1;
            M1.internalInt = 2;
            M2.publicInt = 3;
            M2.internalInt = 4;

            // Cannot access the private member privateInt
            // in either class:
            // M1.privateInt = 2; //CS0122
        }

        public class M1
        {
            public static int publicInt;
            internal static int internalInt;
            private static int privateInt = 0;
        }

        private class M2
        {
            public static int publicInt = 0;
            internal static int internalInt = 0;
            private static int privateInt = 0;
        }
    }

    class MainClass
    {
        static void Main()
        {
            // Access is unlimited.
            T1.publicInt = 1;

            // Accessible only in current assembly.
            T1.internalInt = 2;

            // Error CS0122: inaccessible outside T1.
            // T1.privateInt = 3;

            // Access is unlimited.
            T1.M1.publicInt = 1;

            // Accessible only in current assembly.
            T1.M1.internalInt = 2;

            // Error CS0122: inaccessible outside M1.
            //    T1.M1.privateInt = 3;

            // Error CS0122: inaccessible outside T1.
            //    T1.M2.publicInt = 1;

            // Error CS0122: inaccessible outside T1.
            //    T1.M2.internalInt = 2;

            // Error CS0122: inaccessible outside M2.
            //    T1.M2.privateInt = 3;

            // Keep the console open in debug mode.
            System.Console.WriteLine("Press any key to exit.");
            System.Console.ReadKey();
        }
    }
    //</snippet4>
}

namespace csrefKeywordsModifiers
{
    //<snippet5>
    public class ConstTest
    {
        class SampleClass
        {
            public int X;
            public int Y;
            public const int C1 = 5;
            public const int C2 = C1 + 5;

            public SampleClass(int p1, int p2)
            {
                X = p1;
                Y = p2;
            }
        }

        static void Main()
        {
            var mC = new SampleClass(11, 22);
            Console.WriteLine($"X = {mC.X}, Y = {mC.Y}");
            Console.WriteLine($"C1 = {SampleClass.C1}, C2 = {SampleClass.C2}");
        }
    }
    /* Output
        X = 11, Y = 22
        C1 = 5, C2 = 10
    */
    //</snippet5>

    //<snippet6>
    public class SealedTest
    {
        static void Main()
        {
            const int C = 707;
            Console.WriteLine($"My local constant = {C}");
        }
    }
    // Output: My local constant = 707
    //</snippet6>

    //<snippet8>
    //using System.Runtime.InteropServices;
    class ExternTest
    {
        [DllImport("User32.dll", CharSet=CharSet.Unicode)]
        public static extern int MessageBox(IntPtr h, string m, string c, int type);

        static int Main()
        {
            string myString;
            Console.Write("Enter your message: ");
            myString = Console.ReadLine();
            return MessageBox((IntPtr)0, myString, "My Message Box", 0);
        }
    }
    //</snippet8>

    //<snippet9>
    class TestOverride
    {
        public class Employee
        {
            public string Name { get; }

            // Basepay is defined as protected, so that it may be
            // accessed only by this class and derived classes.
            protected decimal _basepay;

            // Constructor to set the name and basepay values.
            public Employee(string name, decimal basepay)
            {
                Name = name;
                _basepay = basepay;
            }

            // Declared virtual so it can be overridden.
            public virtual decimal CalculatePay()
            {
                return _basepay;
            }
        }

        // Derive a new class from Employee.
        public class SalesEmployee : Employee
        {
            // New field that will affect the base pay.
            private decimal _salesbonus;

            // The constructor calls the base-class version, and
            // initializes the salesbonus field.
            public SalesEmployee(string name, decimal basepay, decimal salesbonus)
                : base(name, basepay)
            {
                _salesbonus = salesbonus;
            }

            // Override the CalculatePay method
            // to take bonus into account.
            public override decimal CalculatePay()
            {
                return _basepay + _salesbonus;
            }
        }

        static void Main()
        {
            // Create some new employees.
            var employee1 = new SalesEmployee("Alice", 1000, 500);
            var employee2 = new Employee("Bob", 1200);

            Console.WriteLine($"Employee1 {employee1.Name} earned: {employee1.CalculatePay()}");
            Console.WriteLine($"Employee2 {employee2.Name} earned: {employee2.CalculatePay()}");
        }
    }
    /*
        Output:
        Employee1 Alice earned: 1500
        Employee2 Bob earned: 1200
    */
    //</snippet9>

    //<snippet10>
    class Employee2
    {
        private readonly string _name = "FirstName, LastName";
        private readonly double _salary = 100.0;

        public string GetName()
        {
            return _name;
        }

        public double Salary
        {
            get { return _salary; }
        }
    }

    class PrivateTest
    {
        static void Main()
        {
            var e = new Employee2();

            // The data members are inaccessible (private), so
            // they can't be accessed like this:
            //    string n = e._name;
            //    double s = e._salary;

            // '_name' is indirectly accessed via method:
            string n = e.GetName();

            // '_salary' is indirectly accessed via property
            double s = e.Salary;
        }
    }
    //</snippet10>

    //<snippet11>
    class A
    {
        protected int x = 123;
    }

    class B : A
    {
        static void Main()
        {
            var a = new A();
            var b = new B();

            // Error CS1540, because x can only be accessed through
            // the derived class type, not through the base class type.
            // a.x = 10;

            // OK, because this class derives from A.
            b.x = 10;
        }
    }
    //</snippet11>

    //<snippet12>
    class Point
    {
        protected int x;
        protected int y;
    }

    class DerivedPoint: Point
    {
        static void Main()
        {
            var dpoint = new DerivedPoint();

            // Direct access to protected members.
            dpoint.x = 10;
            dpoint.y = 15;
            Console.WriteLine($"x = {dpoint.x}, y = {dpoint.y}");
        }
    }
    // Output: x = 10, y = 15
    //</snippet12>

    //<snippet13>
    class PointTest
    {
        public int x;
        public int y;
    }

    class Program
    {
        static void Main()
        {
            var p = new PointTest();
            // Direct access to public members.
            p.x = 10;
            p.y = 15;
            Console.WriteLine($"x = {p.x}, y = {p.y}");
        }
    }
    // Output: x = 10, y = 15
    //</snippet13>

    //<snippet14>
    class Age
    {
        private readonly int _year;
        Age(int year)
        {
            _year = year;
        }
        void ChangeYear()
        {
            //_year = 1967; // Compile error if uncommented.
        }
    }
    //</snippet14>

    //<snippet15>
    public class ReadOnlyTest
    {
       class SampleClass
       {
          public int x;
          // Initialize a readonly field.
          public readonly int y = 25;
          public readonly int z;

          public SampleClass()
          {
             // Initialize a readonly instance field.
             z = 24;
          }

          public SampleClass(int p1, int p2, int p3)
          {
             x = p1;
             y = p2;
             z = p3;
          }
       }

       static void Main()
       {
          var p1 = new SampleClass(11, 21, 32);   // OK
          Console.WriteLine($"p1: x={p1.x}, y={p1.y}, z={p1.z}");
          var p2 = new SampleClass();
          p2.x = 55;   // OK
          Console.WriteLine($"p2: x={p2.x}, y={p2.y}, z={p2.z}");
       }
    }
    /*
     Output:
        p1: x=11, y=21, z=32
        p2: x=55, y=25, z=24
    */
     //</snippet15>

    //<snippet16>
    class X
    {
        protected virtual void F() { Console.WriteLine("X.F"); }
        protected virtual void F2() { Console.WriteLine("X.F2"); }
    }

    class Y : X
    {
        sealed protected override void F() { Console.WriteLine("Y.F"); }
        protected override void F2() { Console.WriteLine("Y.F2"); }
    }

    class Z : Y
    {
        // Attempting to override F causes compiler error CS0239.
        // protected override void F() { Console.WriteLine("Z.F"); }

        // Overriding F2 is allowed.
        protected override void F2() { Console.WriteLine("Z.F2"); }
    }
    //</snippet16>

    //<snippet17>
    sealed class SealedClass
    {
        public int x;
        public int y;
    }

    class SealedTest2
    {
        static void Main()
        {
            var sc = new SealedClass();
            sc.x = 110;
            sc.y = 150;
            Console.WriteLine($"x = {sc.x}, y = {sc.y}");
        }
    }
    // Output: x = 110, y = 150
    //</snippet17>

    //<snippet18>
    static class CompanyEmployee
    {
        public static void DoSomething() { /*...*/ }
        public static void DoSomethingElse() { /*...*/  }
    }
    //</snippet18>

    //<snippet19>
    public class MyBaseC
    {
        public struct MyStruct
        {
            public static int x = 100;
        }
    }
    //</snippet19>

    //<snippet20>
    public class Employee4
    {
        public string id;
        public string name;

        public Employee4()
        {
        }

        public Employee4(string name, string id)
        {
            this.name = name;
            this.id = id;
        }

        public static int employeeCounter;

        public static int AddEmployee()
        {
            return ++employeeCounter;
        }
    }

    class MainClass : Employee4
    {
        static void Main()
        {
            Console.Write("Enter the employee's name: ");
            string name = Console.ReadLine();
            Console.Write("Enter the employee's ID: ");
            string id = Console.ReadLine();

            // Create and configure the employee object.
            Employee4 e = new Employee4(name, id);
            Console.Write("Enter the current number of employees: ");
            string n = Console.ReadLine();
            Employee4.employeeCounter = Int32.Parse(n);
            Employee4.AddEmployee();

            // Display the new information.
            Console.WriteLine($"Name: {e.name}");
            Console.WriteLine($"ID:   {e.id}");
            Console.WriteLine($"New Number of Employees: {Employee4.employeeCounter}");
        }
    }
    /*
    Input:
    Matthias Berndt
    AF643G
    15
     *
    Sample Output:
    Enter the employee's name: Matthias Berndt
    Enter the employee's ID: AF643G
    Enter the current number of employees: 15
    Name: Matthias Berndt
    ID:   AF643G
    New Number of Employees: 16
    */
    //</snippet20>

    //<snippet21>
    class Test
    {
        static int x = y;
        static int y = 5;

        static void Main()
        {
            Console.WriteLine(Test.x);
            Console.WriteLine(Test.y);

            Test.x = 99;
            Console.WriteLine(Test.x);
        }
    }
    /*
    Output:
        0
        5
        99
    */
    //</snippet21>

    //<snippet22>
    // compile with: -unsafe
    class UnsafeTest
    {
        // Unsafe method: takes pointer to int.
        unsafe static void SquarePtrParam(int* p)
        {
            *p *= *p;
        }

        unsafe static void Main()
        {
            int i = 5;
            // Unsafe method: uses address-of operator (&).
            SquarePtrParam(&i);
            Console.WriteLine(i);
        }
    }
    // Output: 25
    //</snippet22>

    //<snippet23>
    class TestClass
    {
        public class Shape
        {
            public const double PI = Math.PI;
            protected double _x, _y;

            public Shape()
            {
            }

            public Shape(double x, double y)
            {
                _x = x;
                _y = y;
            }

            public virtual double Area()
            {
                return _x * _y;
            }
        }

        public class Circle : Shape
        {
            public Circle(double r) : base(r, 0)
            {
            }

            public override double Area()
            {
                return PI * _x * _x;
            }
        }

        public class Sphere : Shape
        {
            public Sphere(double r) : base(r, 0)
            {
            }

            public override double Area()
            {
                return 4 * PI * _x * _x;
            }
        }

        public class Cylinder : Shape
        {
            public Cylinder(double r, double h) : base(r, h)
            {
            }

            public override double Area()
            {
                return 2 * PI * _x * _x + 2 * PI * _x * _y;
            }
        }

        static void Main()
        {
            double r = 3.0, h = 5.0;
            Shape c = new Circle(r);
            Shape s = new Sphere(r);
            Shape l = new Cylinder(r, h);
            // Display results.
            Console.WriteLine($"Area of Circle   = {c.Area():F2}");
            Console.WriteLine($"Area of Sphere   = {s.Area():F2}");
            Console.WriteLine($"Area of Cylinder = {l.Area():F2}");
        }
    }
    /*
    Output:
    Area of Circle   = 28.27
    Area of Sphere   = 113.10
    Area of Cylinder = 150.80
    */
    //</snippet23>

    //<snippet24>
    class VolatileTest
    {
        public volatile int sharedStorage;

        public void Test(int i)
        {
            sharedStorage = i;
        }
    }
    //</snippet24>

    class UsingTest
    {
        static void Main()
        {
            //<snippet25>
            using (var sr = new System.IO.StreamReader(@"C:\Users\Public\Documents\test.txt"))
            {
                string s = null;
                while((s = sr.ReadLine()) != null)
                {
                    Console.WriteLine(s);
                }
            }
            //</snippet25>

            Console.ReadKey();
        }
    }

    //<snippet26>
    class MyBaseClass
    {
        // virtual automatically implemented property. Overrides can only
        // provide specialized behavior if they implement get and set accessors.
        public virtual string Name { get; set; }

        // ordinary virtual property with backing field
        private int _num;
        public virtual int Number
        {
            get { return _num; }
            set { _num = value; }
        }
    }

    class MyDerivedClass : MyBaseClass
    {
        private string _name;

        // Override automatically implemented property with ordinary property
        // to provide specialized accessor behavior.
        public override string Name
        {
            get
            {
                return _name;
            }
            set
            {
                if (!string.IsNullOrEmpty(value))
                {
                    _name = value;
                }
                else
                {
                    _name = "Unknown";
                }
            }
        }
    }
    //</snippet26>

    public class AbstractExercise3
    {
        //<snippet27>
        public abstract class Shape
        {
            public string Color { get; set; }

            // Constructor of the abstract class
            protected Shape(string color)
            {
                Color = color;
                Console.WriteLine($"Created a shape with color {color}.");
            }

            // Abstract method that must be implemented by derived classes
            public abstract double CalculateArea();
        }

        public class Square : Shape
        {
            public double Side { get; set; }

            // Constructor of the derived class calling the base class constructor
            public Square(string color, double side) : base(color)
            {
                Side = side;
            }

            public override double CalculateArea()
            {
                return Side * Side;
            }
        }

        public class Program
        {
            public static void Main(string[] args)
             {
                    Square square = new Square("red", 5);
                    Console.WriteLine($"Area of the square: {square.CalculateArea()}");            
             }
        }
        //</snippet27>
    } 

      //<snippet28>
  class Calc1
  {
      public void CalculateSum()
      {
          int a = 3;
          int b = 7;

          // Static local function - cannot access 'a' or 'b' directly
          static int Add(int x, int y)
          {
              return x + y;
          }

          int result = Add(a, b); 
          Console.WriteLine($"Sum: {result}");
      }
  }
    /*
   Output:
   Sum: 10
   */
  //</snippet28>


  //<snippet29>
  class Calc2
  {
      static void Main()
      {
          Func<int, int, int> add = static (a, b) => a + b;

          int result = add(5, 10);
          Console.WriteLine($"Sum: {result}");
      }
  }
  /*
  Output:
  Sum: 15
  */
  //</snippet29>
}

In the preceding example, if you attempt to instantiate the abstract class by using a statement like this:

csharp
BaseClass bc = new BaseClass();   // Error

You get an error saying that the compiler can't create an instance of the abstract class 'BaseClass'. Nonetheless, you can use an abstract class constructor, as shown in the following example.

sample · csharpdocs/csharp/language-reference/keywords/snippets/csrefKeywordsModifiers.cs27

csharp
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//for #8
using System.Runtime.InteropServices;

namespace csrefKeywordsModifiers
{
    //<snippet1>
    abstract class Shape
    {
        public abstract int GetArea();
    }

    class Square : Shape
    {
        private int _side;

        public Square(int n) => _side = n;

        // GetArea method is required to avoid a compile-time error.
        public override int GetArea() => _side * _side;

        static void Main()
        {
            var sq = new Square(12);
            Console.WriteLine($"Area of the square = {sq.GetArea()}");
        }
    }
    // Output: Area of the square = 144
    //</snippet1>

    //<snippet2>
    interface I
    {
        void M();
    }

    abstract class C : I
    {
        public abstract void M();
    }
    //</snippet2>

    //<snippet3>
    // Abstract class
    abstract class BaseClass
    {
        protected int _x = 100;
        protected int _y = 150;

        // Abstract method
        public abstract void AbstractMethod();

        // Abstract properties
        public abstract int X { get; }
        public abstract int Y { get; }
    }

    class DerivedClass : BaseClass
    {
        public override void AbstractMethod()
        {
            _x++;
            _y++;
        }

        public override int X   // overriding property
        {
            get
            {
                return _x + 10;
            }
        }

        public override int Y   // overriding property
        {
            get
            {
                return _y + 10;
            }
        }

        static void Main()
        {
            var o = new DerivedClass();
            o.AbstractMethod();
            Console.WriteLine($"x = {o.X}, y = {o.Y}");
        }
    }
    // Output: x = 111, y = 161
    //</snippet3>
}

namespace AccessibilityDomainNamespace
{
    //<snippet4>
    public class T1
    {
        public static int publicInt;
        internal static int internalInt;
        private static int privateInt = 0;

        static T1()
        {
            // T1 can access public or internal members
            // in a public or private (or internal) nested class.
            M1.publicInt = 1;
            M1.internalInt = 2;
            M2.publicInt = 3;
            M2.internalInt = 4;

            // Cannot access the private member privateInt
            // in either class:
            // M1.privateInt = 2; //CS0122
        }

        public class M1
        {
            public static int publicInt;
            internal static int internalInt;
            private static int privateInt = 0;
        }

        private class M2
        {
            public static int publicInt = 0;
            internal static int internalInt = 0;
            private static int privateInt = 0;
        }
    }

    class MainClass
    {
        static void Main()
        {
            // Access is unlimited.
            T1.publicInt = 1;

            // Accessible only in current assembly.
            T1.internalInt = 2;

            // Error CS0122: inaccessible outside T1.
            // T1.privateInt = 3;

            // Access is unlimited.
            T1.M1.publicInt = 1;

            // Accessible only in current assembly.
            T1.M1.internalInt = 2;

            // Error CS0122: inaccessible outside M1.
            //    T1.M1.privateInt = 3;

            // Error CS0122: inaccessible outside T1.
            //    T1.M2.publicInt = 1;

            // Error CS0122: inaccessible outside T1.
            //    T1.M2.internalInt = 2;

            // Error CS0122: inaccessible outside M2.
            //    T1.M2.privateInt = 3;

            // Keep the console open in debug mode.
            System.Console.WriteLine("Press any key to exit.");
            System.Console.ReadKey();
        }
    }
    //</snippet4>
}

namespace csrefKeywordsModifiers
{
    //<snippet5>
    public class ConstTest
    {
        class SampleClass
        {
            public int X;
            public int Y;
            public const int C1 = 5;
            public const int C2 = C1 + 5;

            public SampleClass(int p1, int p2)
            {
                X = p1;
                Y = p2;
            }
        }

        static void Main()
        {
            var mC = new SampleClass(11, 22);
            Console.WriteLine($"X = {mC.X}, Y = {mC.Y}");
            Console.WriteLine($"C1 = {SampleClass.C1}, C2 = {SampleClass.C2}");
        }
    }
    /* Output
        X = 11, Y = 22
        C1 = 5, C2 = 10
    */
    //</snippet5>

    //<snippet6>
    public class SealedTest
    {
        static void Main()
        {
            const int C = 707;
            Console.WriteLine($"My local constant = {C}");
        }
    }
    // Output: My local constant = 707
    //</snippet6>

    //<snippet8>
    //using System.Runtime.InteropServices;
    class ExternTest
    {
        [DllImport("User32.dll", CharSet=CharSet.Unicode)]
        public static extern int MessageBox(IntPtr h, string m, string c, int type);

        static int Main()
        {
            string myString;
            Console.Write("Enter your message: ");
            myString = Console.ReadLine();
            return MessageBox((IntPtr)0, myString, "My Message Box", 0);
        }
    }
    //</snippet8>

    //<snippet9>
    class TestOverride
    {
        public class Employee
        {
            public string Name { get; }

            // Basepay is defined as protected, so that it may be
            // accessed only by this class and derived classes.
            protected decimal _basepay;

            // Constructor to set the name and basepay values.
            public Employee(string name, decimal basepay)
            {
                Name = name;
                _basepay = basepay;
            }

            // Declared virtual so it can be overridden.
            public virtual decimal CalculatePay()
            {
                return _basepay;
            }
        }

        // Derive a new class from Employee.
        public class SalesEmployee : Employee
        {
            // New field that will affect the base pay.
            private decimal _salesbonus;

            // The constructor calls the base-class version, and
            // initializes the salesbonus field.
            public SalesEmployee(string name, decimal basepay, decimal salesbonus)
                : base(name, basepay)
            {
                _salesbonus = salesbonus;
            }

            // Override the CalculatePay method
            // to take bonus into account.
            public override decimal CalculatePay()
            {
                return _basepay + _salesbonus;
            }
        }

        static void Main()
        {
            // Create some new employees.
            var employee1 = new SalesEmployee("Alice", 1000, 500);
            var employee2 = new Employee("Bob", 1200);

            Console.WriteLine($"Employee1 {employee1.Name} earned: {employee1.CalculatePay()}");
            Console.WriteLine($"Employee2 {employee2.Name} earned: {employee2.CalculatePay()}");
        }
    }
    /*
        Output:
        Employee1 Alice earned: 1500
        Employee2 Bob earned: 1200
    */
    //</snippet9>

    //<snippet10>
    class Employee2
    {
        private readonly string _name = "FirstName, LastName";
        private readonly double _salary = 100.0;

        public string GetName()
        {
            return _name;
        }

        public double Salary
        {
            get { return _salary; }
        }
    }

    class PrivateTest
    {
        static void Main()
        {
            var e = new Employee2();

            // The data members are inaccessible (private), so
            // they can't be accessed like this:
            //    string n = e._name;
            //    double s = e._salary;

            // '_name' is indirectly accessed via method:
            string n = e.GetName();

            // '_salary' is indirectly accessed via property
            double s = e.Salary;
        }
    }
    //</snippet10>

    //<snippet11>
    class A
    {
        protected int x = 123;
    }

    class B : A
    {
        static void Main()
        {
            var a = new A();
            var b = new B();

            // Error CS1540, because x can only be accessed through
            // the derived class type, not through the base class type.
            // a.x = 10;

            // OK, because this class derives from A.
            b.x = 10;
        }
    }
    //</snippet11>

    //<snippet12>
    class Point
    {
        protected int x;
        protected int y;
    }

    class DerivedPoint: Point
    {
        static void Main()
        {
            var dpoint = new DerivedPoint();

            // Direct access to protected members.
            dpoint.x = 10;
            dpoint.y = 15;
            Console.WriteLine($"x = {dpoint.x}, y = {dpoint.y}");
        }
    }
    // Output: x = 10, y = 15
    //</snippet12>

    //<snippet13>
    class PointTest
    {
        public int x;
        public int y;
    }

    class Program
    {
        static void Main()
        {
            var p = new PointTest();
            // Direct access to public members.
            p.x = 10;
            p.y = 15;
            Console.WriteLine($"x = {p.x}, y = {p.y}");
        }
    }
    // Output: x = 10, y = 15
    //</snippet13>

    //<snippet14>
    class Age
    {
        private readonly int _year;
        Age(int year)
        {
            _year = year;
        }
        void ChangeYear()
        {
            //_year = 1967; // Compile error if uncommented.
        }
    }
    //</snippet14>

    //<snippet15>
    public class ReadOnlyTest
    {
       class SampleClass
       {
          public int x;
          // Initialize a readonly field.
          public readonly int y = 25;
          public readonly int z;

          public SampleClass()
          {
             // Initialize a readonly instance field.
             z = 24;
          }

          public SampleClass(int p1, int p2, int p3)
          {
             x = p1;
             y = p2;
             z = p3;
          }
       }

       static void Main()
       {
          var p1 = new SampleClass(11, 21, 32);   // OK
          Console.WriteLine($"p1: x={p1.x}, y={p1.y}, z={p1.z}");
          var p2 = new SampleClass();
          p2.x = 55;   // OK
          Console.WriteLine($"p2: x={p2.x}, y={p2.y}, z={p2.z}");
       }
    }
    /*
     Output:
        p1: x=11, y=21, z=32
        p2: x=55, y=25, z=24
    */
     //</snippet15>

    //<snippet16>
    class X
    {
        protected virtual void F() { Console.WriteLine("X.F"); }
        protected virtual void F2() { Console.WriteLine("X.F2"); }
    }

    class Y : X
    {
        sealed protected override void F() { Console.WriteLine("Y.F"); }
        protected override void F2() { Console.WriteLine("Y.F2"); }
    }

    class Z : Y
    {
        // Attempting to override F causes compiler error CS0239.
        // protected override void F() { Console.WriteLine("Z.F"); }

        // Overriding F2 is allowed.
        protected override void F2() { Console.WriteLine("Z.F2"); }
    }
    //</snippet16>

    //<snippet17>
    sealed class SealedClass
    {
        public int x;
        public int y;
    }

    class SealedTest2
    {
        static void Main()
        {
            var sc = new SealedClass();
            sc.x = 110;
            sc.y = 150;
            Console.WriteLine($"x = {sc.x}, y = {sc.y}");
        }
    }
    // Output: x = 110, y = 150
    //</snippet17>

    //<snippet18>
    static class CompanyEmployee
    {
        public static void DoSomething() { /*...*/ }
        public static void DoSomethingElse() { /*...*/  }
    }
    //</snippet18>

    //<snippet19>
    public class MyBaseC
    {
        public struct MyStruct
        {
            public static int x = 100;
        }
    }
    //</snippet19>

    //<snippet20>
    public class Employee4
    {
        public string id;
        public string name;

        public Employee4()
        {
        }

        public Employee4(string name, string id)
        {
            this.name = name;
            this.id = id;
        }

        public static int employeeCounter;

        public static int AddEmployee()
        {
            return ++employeeCounter;
        }
    }

    class MainClass : Employee4
    {
        static void Main()
        {
            Console.Write("Enter the employee's name: ");
            string name = Console.ReadLine();
            Console.Write("Enter the employee's ID: ");
            string id = Console.ReadLine();

            // Create and configure the employee object.
            Employee4 e = new Employee4(name, id);
            Console.Write("Enter the current number of employees: ");
            string n = Console.ReadLine();
            Employee4.employeeCounter = Int32.Parse(n);
            Employee4.AddEmployee();

            // Display the new information.
            Console.WriteLine($"Name: {e.name}");
            Console.WriteLine($"ID:   {e.id}");
            Console.WriteLine($"New Number of Employees: {Employee4.employeeCounter}");
        }
    }
    /*
    Input:
    Matthias Berndt
    AF643G
    15
     *
    Sample Output:
    Enter the employee's name: Matthias Berndt
    Enter the employee's ID: AF643G
    Enter the current number of employees: 15
    Name: Matthias Berndt
    ID:   AF643G
    New Number of Employees: 16
    */
    //</snippet20>

    //<snippet21>
    class Test
    {
        static int x = y;
        static int y = 5;

        static void Main()
        {
            Console.WriteLine(Test.x);
            Console.WriteLine(Test.y);

            Test.x = 99;
            Console.WriteLine(Test.x);
        }
    }
    /*
    Output:
        0
        5
        99
    */
    //</snippet21>

    //<snippet22>
    // compile with: -unsafe
    class UnsafeTest
    {
        // Unsafe method: takes pointer to int.
        unsafe static void SquarePtrParam(int* p)
        {
            *p *= *p;
        }

        unsafe static void Main()
        {
            int i = 5;
            // Unsafe method: uses address-of operator (&).
            SquarePtrParam(&i);
            Console.WriteLine(i);
        }
    }
    // Output: 25
    //</snippet22>

    //<snippet23>
    class TestClass
    {
        public class Shape
        {
            public const double PI = Math.PI;
            protected double _x, _y;

            public Shape()
            {
            }

            public Shape(double x, double y)
            {
                _x = x;
                _y = y;
            }

            public virtual double Area()
            {
                return _x * _y;
            }
        }

        public class Circle : Shape
        {
            public Circle(double r) : base(r, 0)
            {
            }

            public override double Area()
            {
                return PI * _x * _x;
            }
        }

        public class Sphere : Shape
        {
            public Sphere(double r) : base(r, 0)
            {
            }

            public override double Area()
            {
                return 4 * PI * _x * _x;
            }
        }

        public class Cylinder : Shape
        {
            public Cylinder(double r, double h) : base(r, h)
            {
            }

            public override double Area()
            {
                return 2 * PI * _x * _x + 2 * PI * _x * _y;
            }
        }

        static void Main()
        {
            double r = 3.0, h = 5.0;
            Shape c = new Circle(r);
            Shape s = new Sphere(r);
            Shape l = new Cylinder(r, h);
            // Display results.
            Console.WriteLine($"Area of Circle   = {c.Area():F2}");
            Console.WriteLine($"Area of Sphere   = {s.Area():F2}");
            Console.WriteLine($"Area of Cylinder = {l.Area():F2}");
        }
    }
    /*
    Output:
    Area of Circle   = 28.27
    Area of Sphere   = 113.10
    Area of Cylinder = 150.80
    */
    //</snippet23>

    //<snippet24>
    class VolatileTest
    {
        public volatile int sharedStorage;

        public void Test(int i)
        {
            sharedStorage = i;
        }
    }
    //</snippet24>

    class UsingTest
    {
        static void Main()
        {
            //<snippet25>
            using (var sr = new System.IO.StreamReader(@"C:\Users\Public\Documents\test.txt"))
            {
                string s = null;
                while((s = sr.ReadLine()) != null)
                {
                    Console.WriteLine(s);
                }
            }
            //</snippet25>

            Console.ReadKey();
        }
    }

    //<snippet26>
    class MyBaseClass
    {
        // virtual automatically implemented property. Overrides can only
        // provide specialized behavior if they implement get and set accessors.
        public virtual string Name { get; set; }

        // ordinary virtual property with backing field
        private int _num;
        public virtual int Number
        {
            get { return _num; }
            set { _num = value; }
        }
    }

    class MyDerivedClass : MyBaseClass
    {
        private string _name;

        // Override automatically implemented property with ordinary property
        // to provide specialized accessor behavior.
        public override string Name
        {
            get
            {
                return _name;
            }
            set
            {
                if (!string.IsNullOrEmpty(value))
                {
                    _name = value;
                }
                else
                {
                    _name = "Unknown";
                }
            }
        }
    }
    //</snippet26>

    public class AbstractExercise3
    {
        //<snippet27>
        public abstract class Shape
        {
            public string Color { get; set; }

            // Constructor of the abstract class
            protected Shape(string color)
            {
                Color = color;
                Console.WriteLine($"Created a shape with color {color}.");
            }

            // Abstract method that must be implemented by derived classes
            public abstract double CalculateArea();
        }

        public class Square : Shape
        {
            public double Side { get; set; }

            // Constructor of the derived class calling the base class constructor
            public Square(string color, double side) : base(color)
            {
                Side = side;
            }

            public override double CalculateArea()
            {
                return Side * Side;
            }
        }

        public class Program
        {
            public static void Main(string[] args)
             {
                    Square square = new Square("red", 5);
                    Console.WriteLine($"Area of the square: {square.CalculateArea()}");            
             }
        }
        //</snippet27>
    } 

      //<snippet28>
  class Calc1
  {
      public void CalculateSum()
      {
          int a = 3;
          int b = 7;

          // Static local function - cannot access 'a' or 'b' directly
          static int Add(int x, int y)
          {
              return x + y;
          }

          int result = Add(a, b); 
          Console.WriteLine($"Sum: {result}");
      }
  }
    /*
   Output:
   Sum: 10
   */
  //</snippet28>


  //<snippet29>
  class Calc2
  {
      static void Main()
      {
          Func<int, int, int> add = static (a, b) => a + b;

          int result = add(5, 10);
          Console.WriteLine($"Sum: {result}");
      }
  }
  /*
  Output:
  Sum: 15
  */
  //</snippet29>
}

The Shape class is declared abstract, which means you can't instantiate it directly. Instead, it serves as a blueprint for other classes.

  • Even though you can't create objects of an abstract class, it can still have a constructor. This constructor is typically protected, meaning only derived classes can access it. In this case, the Shape constructor takes a color parameter and initializes the Color property. It also prints a message to the console. The public Square(string color, double side) : base(color) part calls the base class's constructor (Shape) and passes the color argument to it.
  • In the Shape class, the defined constructor takes a color as a parameter protected Shape(string color). This means C# no longer provides a default parameterless constructor automatically. Derived classes must use the : base(color) expression to invoke the base constructor. Setting the default value to color protected Shape(string color="green") allows omitting the : base(color) expression in derived classes. The constructor protected Shape(string color="green") sets the color to green.

C# Language Specification

For more information, see the C# Language Specification. The language specification is the definitive source for C# syntax and usage.

See also